GonzalezDesk
Python • TCP/IP Networking • Server Architecture • PyInstaller
A fully custom remote desktop application built from scratch, self hosted on the organization's own
infrastructure. Deployed across multiple office locations with a live update pipeline that
ships fixes remotely.
- Custom TCP/IP client and relay server handling screen transport, input relay, and cross location access via port forwarding.
- v2 engine: binary wire protocol plus tile-delta JPEG codec, benchmarked at 10× less data and 7× less CPU per frame than v1.
- Remote update pipeline pushes new builds to all deployed machines with no on site visit required.
- Replaced commercial per seat licensing entirely while keeping all data on organization controlled hardware.
J.A.R.V.I.S v2
Python • Ollama (qwen3:14b) • Tool-calling agent • Whisper • Piper TTS • PyQt • Three.js
A fully offline AI agent packaged as a standalone Windows executable. It doesn't just chat: it plans,
calls tools, checks the results, and tries again. No cloud, no subscriptions, no third party APIs.
- Rebuilt from a keyword router into a tool-calling agent: a local model works through a plan, call, observe loop across 48 tools in 6 packs (apps, files, shell, system, web, assistant).
- Autonomy policy with three modes and per-tool overrides, plus hard rails that block killing critical processes, protected apps, or itself in every mode.
- Real time voice with Whisper and a custom Piper voice chain. Turning the model's thinking mode off by default made replies 2.9× faster (9.4 s to 3.3 s) with no loss in tool accuracy.
- Multi-chat sidebar with per-chat memory, inside a holographic PyQt WebEngine and Three.js interface.
AI Study Buddy
JavaScript • WebLLM • WebGPU • Local AI
A 100% local AI study assistant that runs real LLMs directly in the browser with WebGPU.
It is built for students first (subjects + quiz flow) with spoken-language practice as an option.
- Steam-style hardware check — detects GPU, RAM, and recommends the best model for their device.
- Subject mode: math, biology, chemistry, physics, history, English, CS, economics, psychology, and study skills.
- Language mode: 12 spoken languages, with token-by-token local generation and cached model downloads.
NeuroForge (HTML + Python + C++)
AI UX • HTML Frontend • Python API • Optional C++ Engine
A browser-first AI workstation that turns prompts into structured concept frames,
execution layers, launch plans, and risk reviews through a local Python backend.
- Built a multi-panel interface with session history, backend status, metrics, and structured output cards.
- Implemented a local HTTP Python API that returns richer JSON payloads instead of one flat text response.
- Added optional C++ scoring integration to show a hybrid HTML + Python + native workflow in one app.
The Road to Doomsday
HTML • CSS • JavaScript • LocalStorage • Mobile-first UI
A 97-stop watch-order tracker leading up to Avengers: Doomsday (December 18, 2026). You check off each
title as you watch it, and each one plays its own animation themed to that movie or show.
- An "Up next" card and a sticky mini-bar jump you straight to your next unwatched title and point out any you skipped.
- Each title has its own colors, icon, and effect (burst, shatter, glitch, portal, and more). Colors are adjusted automatically so they stay readable on the dark rows.
- Includes a live release countdown, story-based milestone tags, and progress saved on the device. It also respects the reduced-motion setting.
Customer Churn Predictor 1.0 (Archived)
Pandas • scikit-learn • Metrics • Flask
Trained and evaluated models to predict churn. Focused on clean feature engineering, calibration, and
interpretability to communicate results.
- Compared logistic regression, random forest, and gradient boosting.
- Reported precision/recall, ROC-AUC, and confusion matrix.
- Built Flask API with interactive web interface for predictions.
Archived
SteemStore
UI/UX • Frontend Architecture • Product Redesign
A UX-focused reimagining of a digital game storefront inspired by Steam, built to improve discovery,
readability, and purchasing flow for everyday users.
- Redesigned storefront information hierarchy for faster browsing and decision making.
- Focused on cleaner category navigation and stronger featured/recommended content blocks.
- Built with a usability-first mindset informed by real gamer shopping behavior.
UTube (YouTube-inspired)
Frontend • Recommendation UX • Content Discovery • Responsive UI
A denser video-platform demo with subscriptions, a shorts rail, richer browse states,
and a full watch layout that feels much closer to a real content ecosystem.
- Built a deeper browse-to-watch flow with subscriptions, categories, search, comments, and related videos.
- Added a stronger watch-page hierarchy so channel context, reactions, and follow-on viewing all feel intentional.
- Designed for desktop and mobile with a more realistic information density across breakpoints.
Amazyn (Amazon-inspired)
Product UX • Catalog Design • Cart System • Checkout Simulation
A fuller storefront prototype with promo modules, deal rails, quick-view product details,
saved items, and a more complete browse-to-cart purchase flow.
- Implemented category cards, curated promo blocks, tag filters, and stronger merchandising surfaces.
- Added a live cart drawer, quick-view modal, saved-for-later flow, and synced order totals.
- Included timed deals, demand progress, and richer feedback cues for a more believable retail experience.
Task Tracker 2.0.12
HTML • CSS • JavaScript • LocalStorage • i18n • Notifications API • ICS Calendar
A full ground-up rebuild of the Task Tracker into a scheduling-first productivity app with reminders,
calendar integration, dark mode, 8-language support, and a mobile-friendly progressive disclosure UI.
- Added scheduling, deadlines, browser notifications, and configurable reminders per task.
- Added dual calendar export: Google Calendar (web) and device calendar via ICS / native share sheet.
- Added dark mode, 8-language support with auto-detection, and full mobile responsiveness.
Pixel Raiders
HTML5 Canvas • JavaScript • Game Loop • LocalStorage
A neon survival shooter with combo scoring, shard currency, suit upgrades,
story beats, titan waves, and persistent best-score tracking.
- Built continuous update/render loops with keyboard controls, auto-fire targeting, and dash invulnerability.
- Added combo-based points, shard economy, wave objectives, boss encounters, and purchasable upgrades.
- Implemented persistent high scores plus a mission-feed presentation to make the run feel more like a full arcade system.